Files normally involved
- World or map files: the generated or downloaded world data used by the server.
- Game save: world-state data such as structures, inventories, progression, and active entities.
- Player data: profiles, ownership information, and player progression associated with the save.
- Server configuration: settings such as player limit, difficulty, game name, and world selection.
- Mods: compatible server-side files required by the existing world.
The exact locations depend on whether the old server ran on Windows, Linux, a hosting panel, or another provider. Do not assume that copying only the visible world folder will preserve every player’s progress.
Testing the migrated server
- Start the dedicated server and confirm it loads the intended world without generating a new one.
- Join with a known player account and verify the correct character, location, inventory, and ownership.
- Check important bases, containers, vehicles, and landmarks.
- Review the console for missing-mod or world-loading errors.
- Create a fresh backup only after the migrated world passes testing.
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